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TCGA TOURNAMENT RULES
1. Distance measuring device is allowed. 2. In order to speed up the pace of play, ready golf is permitted, and encouraged. 3. In general, a player should hole out every hole. However, a short putt within tap-in distance can be conceded if all players in the foursome agree. 4. Maximum score is double par. A player must pick up his/her ball after having played double par on any hole. 5. The time limit for searching lost ball is 3 minutes per hole. It is encouraged that every player in the foursome help in searching for lost ball. 6. White stakes or white lines are out of bound (“O.B”) indicator. When the 1st ball may be O.B. or lost ball, a provisional ball must be played. 7. Every player is encouraged to mark their own ball before tee-off so he is able to identify which ball is the first ball and provisional ball. 8. If the provisional ball is also lost or out of bounds, the player must drop a ball, under penalty of two stroke, as nearly as possible at the spot from which the provisional ball was lost or out of bound and then proceed with the 6th stroke. The player is not required to play a 3rd provisional ball. 9. If the player finds the 1st ball but has to declare it unplayable, the provisional ball is no longer in play. The player is required to drop a ball near the spot where the first ball is unplayable with 2 strokes penalty and proceed to play the 4th stroke. 10. In the case a provisional ball was not played because the player believes the ball was safe, and going back to the original spot was not viable, with a penalty of two strokes, the player must drop a ball near the suspected area of “lost ball” or “out of bounds”, or anywhere along the estimated flight path of the original ball and then proceed with the 4th stroke. 11. During the tournament, if a player is uncertain about a ruling, play two balls and enter two scores. Request a ruling from the committee after the game. 12. All Local Rules printed on the score card and posted on the golf course must be observed. Instructions given by the starter and/or the on-course marshal(s) must also be obeyed. 13. A ball that is embedded in its own pitch-mark in the ground, other than sand, may be lifted without penalty, cleaned and dropped as near as possible to where it lay but not nearer the hole. 14. Stones in bunkers are movable obstructions. 15. Yellow stakes and lines indicate a water hazard. If the ball goes into a water hazard with yellow stakes, the player may take a drop as far back as he wishes, as long as the drop is between the point where the ball crossed into the hazard and the tee. 16. Red stakes and lines indicate a lateral water hazard, generally runs alongside or adjacent to the line of play, rather than across it (as in the case of yellow stakes). The player may try to hit the ball out of the lateral hazard but touching any part of the lateral hazard with his club is not allowed. There is a one stroke penalty for grounding the club in a lateral water hazard. 17. If a player hits into a water hazard (red stakes), he may take a drop behind the spot where his ball entered the hazard with 1-stroke penalty. The drop can be taken within two club-lengths of the point where the ball crossed the margin of the hazard, no nearer the hole. Or, he may take a drop as far back as he wishes, as long as the drop is on a straight line from the hole and the point where the ball crossed into the hazard. Or, he may a ball again from the original ball position. 18. If the ball cross the water hazard (red stakes) but fall back into the water, the player can go to the opposite side of the hazard and drop at a spot on the hazard's margin that is equidistant from the hole. 19. Or, the player can drop behind the water hazard (red stake), a straight line from the flag and the point of entry; as far back as he wants.
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